270. Beer Game
The Beer Distribution Game (MIT Sloan, 1960s) — a tabletop / simulation exercise demonstrating the bullwhip effect. The most-played management game ever.
270.1. Setup
Four-stage supply chain: Retailer → Wholesaler → Distributor → Factory. Each stage:
- Receives orders from downstream
- Ships goods to downstream
- Places orders upstream
- Carries inventory; pays holding cost and backorder cost
There’s a 2-week shipping delay between stages and 1-week order delay. Initially, demand is 4 cases/week (stable).
270.2. The shock
After 4 weeks, retail customer demand steps up to 8 cases/week and stays there.
270.3. The result (consistent across hundreds of plays)
Despite the step being small (4 → 8), upstream stages see:
- Factory orders peak at 20-40 cases/week
- All stages alternate between massive backorders and massive overstocks
- Total system cost is 10-30× higher than the optimum
Even MIT students consistently exhibit this behavior. The bullwhip is structural, not a personal failure.
270.4. Sterman’s decision-rule estimate
Sterman (1989) fit each player’s order rule to:
where is smoothed demand. He found:
- (modest correction speed)
- — but more critically:
- Players underweight the supply line (most attention on , less on )
This supply-line neglect drives oscillation: players keep ordering even though previous orders are en route.
270.5. What works
After playing several rounds, players learn:
- Slow down: smaller corrections per period
- Pay attention to the supply line: full
- Smooth demand: don’t react to every blip
- Information sharing: when upstream sees end-customer demand (not just downstream orders), bullwhip largely vanishes
270.6. Mathematical structure
Each echelon is a 2nd-order delayed feedback system (here). Four cascaded → high-order oscillator. With shock input + supply-line neglect → sustained large oscillation.
270.7. Variations
- Beer Game online: Powersim, Forio, MIT’s online version
- Reduced-delay variant: shorter lead times → less bullwhip
- Information-sharing variant: all stages see end-demand → bullwhip eliminated
270.8. Why it matters
The beer game is the empirical answer to “do real people exhibit bullwhip?” Answer: yes, robustly. It validates the SD theory and motivates:
- Lead-time reduction
- Information sharing (CPFR, VMI, EDI)
- Order-policy training
- Centralized planning
270.9. See also
- Bullwhip in SD — closed-form analysis
- Stock Management — the decision rule
- Bullwhip Effect
- Delays